DropDashFlag 0 // Used to change the animation. (moving and other ai related actions will need to be turned off and you may also want to remove things like collisions. // Drop Dash // usedropdash false // Whether or not the player can perform the homing attack. It's likely more complex to turn off all the actions the object would normally be performing when it was alive than to create another object. I'd suggest using a death animation object if you want to strip the object in quest of properties. notation allows you to access specific variables from another instance while still working in the current instance. For now, this event will find a random position near the Player, and set the Enemy's target to that position. TargetY y Next, we will add the FindTarget event. Add the following code to the end of the event: 1. with statement access the specified instance or object(s) and anything within in will act as though it's happening within an event in the specified object, best for when you want to pass hard numbers not variables (ie 10, 1. In the OBJEnemy object, open the code for the Create Event. Var death_obj = instance_create(x,y,oDeathAnimation) 0:00 / 10:32 GameMaker Studio 2 - How To Import & Animate Sprites Beginner Tutorial Let's Learn This Together 9.41K subscribers Subscribe 2.8K 148K views 5 years ago Beginner GameMaker. example of how to pass variables on instance creation
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